- 21 Sep, 2017 3 commits
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Bartosz Skrzypczak authored
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Bartosz Skrzypczak authored
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LexManos authored
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- 11 Sep, 2017 1 commit
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mezz authored
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- 21 Jul, 2017 1 commit
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mezz authored
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- 08 Jun, 2017 1 commit
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mezz authored
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- 12 May, 2017 1 commit
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mezz authored
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- 10 Apr, 2017 1 commit
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Gabriel Harris-Rouquette authored
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- 08 Apr, 2017 1 commit
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mezz authored
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- 07 Mar, 2017 1 commit
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cpw authored
too long on average (over first 200 frames) we'll use a sleep based timer to allow mods doing splash screen work some time on the LWJGL global lock.
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- 24 Feb, 2017 1 commit
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Aaron Hill authored
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- 19 Feb, 2017 1 commit
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James Mitchell authored
Fixed TileEntity#getRenderBoundingBox not offsetting correctly causing more TEs to render then needed (#3709) (#3712)
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- 18 Jan, 2017 4 commits
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James Mitchell authored
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James Mitchell authored
- 14 Jan, 2017 1 commit
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cpw authored
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- 12 Jan, 2017 1 commit
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Justin authored
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- 02 Jan, 2017 1 commit
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Aaron Hill authored
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- 06 Dec, 2016 5 commits
- 03 Dec, 2016 3 commits
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BrainStone authored
The file sets the default max heap size to 3 GiB so that the decompilation doesn't fail as often.
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Raoul authored
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BlayTheNinth authored
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- 01 Dec, 2016 2 commits
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Ben Staddon authored
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Aleksi Backman authored
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- 29 Nov, 2016 1 commit
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Draco18s authored
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- 18 Nov, 2016 1 commit
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iChun authored
Add GetCollisionBoxesEvent. Allows manipulation of the collision boxes for moving entities and entities stuck in walls. (#3397)
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- 17 Nov, 2016 6 commits
- 12 Nov, 2016 2 commits
- 11 Nov, 2016 1 commit
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mezz authored
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